i have a simple scene with a few objects not rendering on android. they have been rendering before but stopped rendering for android after i built to ios (also did some changes to the app itself blike adding ads)
i tried :
Updateing unity to the newest version
Mess around with texture setting and player setting
Change Shader to one i know works
defualt metrial
mobile shader
uncheck 32 bit display buffer & Disable Depth and Stencil
Reloading scene
just rendering a normal cube (cube dont render)
What Works:
all UI element in canvas
objects i spawn in runtime with an Instantiate()
Scripts & Audio sources in unrendered objects work
since im working with high resolution textures i did override some import setting for ios and general Rendering Settings in PlayerSettings so i have a feeling like some setting is not supported in specific devices witch makes unity rendering very buggy… any way i can debug this ? what setting can make this bug ?