Objects' position change depending on the resolution

So… i have a menu in my game, and some objects change their position after building the game. I don’t get it… All the objects are perfectly aligned in the Editor, but in any other resolution, the objects get bigger and misaligned. How could i fix this?

Nevermind, i solved it. I made a custom script that detects the user’s resolution and based on this, some objects on the scene have their position changed.