(I originally posted it in Work in progress but the asset is 100% final/tested now)
Hi
I wanted to share a tool that I first created to improve my velocity, then that I packaged to publish on the Unity Assets Store. It is all done but I still did not took the time to publish it, so I share it here for free.
I use it continuously and I think it can be a great help for many.
I am using your asset now, and I am becoming a little addict with the click to add to the scene.
However before using it in production I was wondering if doing this would cost more memory than using drag and drop. Are objects duplicated? Is it same memory footprint that with the native way?
Tks
Hi Assets Reporter, thanks for using it.
No the memory usage is the same, as the click to add feature do exactly the same as when you drag and drop: add a reference to the object.