Hello guys.
I have a direct light in my scene and after I bake, everything turns white as if they are emissive.
I have set my room (including the floor) to static but the object you see at the right is not static. I tried deleting my reflection probes and my direct light but the problem persists.
can anyone help me out please?
You can check in the Light Explorer window if you have any lights that are still enabled. There is also the sky that contributes to baked lighting. You can try to disable it in Lighing Window / Environment tab by setting the Source to Color and then the Ambient Color to black.
Hello YvainR!
There is nothing in the light explorer except for my directional lighting. I also set the source to ambient color (black) but the problem is not resolved. Furthermore, if I set the ambient color to black as the source for environment lighting, then everything is going to be so dark isn’t it?
About the ambient probe set to black the point was to get rid of every source that contributes to baked lighting to check if your objects are still overly white. Since your problem is still there I’d now look into your GameObject GI settings (try switching whether they use lightmaps or probes for instance). You can also try to assign another material (problem might be in the shader code itself). Feel also free to submit your issue as a bug with your project added as a zipped attachment, it will make it easier for us to investigate the issue.