Object's vectors are not moving with the object, what did i do wrong?

i found a youtube video (Sebastian Lague) that has a really good movement script, i understood it and used it for my character, when i started moving it, i noticed that the character rotates but his blue, red, green vectors are not rotating with him, his forward always stays the same and it was annoying when i implemented rotation by mouse, also in the youtube video his vectors rotated fine with the object, what did i do wrong? please i need this.

 Vector2 input = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));
        Vector2 inputDir = input.normalized;
        //if (inputDir==new Vector2 (0,1))
        //    transform.eulerAngles = new Vector3(0, Camera.main.transform.eulerAngles.y, 0);
        //Debug.Log(Input.GetAxis("Mouse X"));

        if (inputDir != Vector2.zero)

            float TargetRot = Mathf.Atan2(inputDir.x, inputDir.y) * Mathf.Rad2Deg;
            transform.eulerAngles = Vector3.up * Mathf.SmoothDampAngle(transform.eulerAngles.y, TargetRot, ref TurnSmoothVelocity, TurnSmoothTime);

        bool running = Input.GetKey(KeyCode.LeftShift);
        float TargetSpeed;
        if (running == true) TargetSpeed = RunSpeed * inputDir.magnitude;
        else TargetSpeed = WalkSpeed * inputDir.magnitude;
        CurrentSpeed = Mathf.SmoothDamp(CurrentSpeed, TargetSpeed, ref SpeedSmoothVelocity, SpeedSmoothTime);
        transform.Translate(transform.forward * CurrentSpeed * Time.deltaTime, Space.World);


Are you sure the gizmos are not set to global?

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