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Description of issue: I have a project configured for Android and iOS build. Android is ok, but iOS build don’t work properly. The cloud is building the project, but when I run the game in the device, runs with several game objects losing the references to the scripts (as you can see in the logs).
Unity version: 5.6.2f1
XCode version: last compatile, probably 8.3
Source control: git (Bitbucket)
Local build platform: Windows and OSX
Build target: iOS
Relevant plugins being used: Google Play Services, UTNotifications.
Project name: Goldee
Does it build locally from a fresh checkout? Yes, it works perfectly.