Objetcs losing reference in iOS cloud

Hello.

After researching about the topic I didn’t find any similar topic.

Description of issue: I have a project configured for Android and iOS build. Android is ok, but iOS build don’t work properly. The cloud is building the project, but when I run the game in the device, runs with several game objects losing the references to the scripts (as you can see in the logs).

Unity version: 5.6.2f1

XCode version: last compatile, probably 8.3

Source control: git (Bitbucket)

Local build platform: Windows and OSX

Build target: iOS

Relevant plugins being used: Google Play Services, UTNotifications.

Project name: Goldee

Does it build locally from a fresh checkout? Yes, it works perfectly.

Build log (relevant chunk):

Any idea on this?

Thanks in advance.

Any clue?

Any hint would be helpfull.