Hey everyone,
I am speaking for myself as a hobbyist who wants to throw money at Unity Tech for a license of pro. However I cannot afford it due to its current price point. I know that I will never be able to afford unity pro in a million years unless I whore myself out with contract work. Something I do not want to do.
That is not to say I am not broke. I want to throw money at Unity Tech however I am finding it harder and harder to justify it.
Why do you care you are an unreal engine user or
I care because I do not want Unreal engine to dominate the market. They have made a really awesome deal for indie developers. However competition is good. No competition is bad. Epic Games could in theory bring the pricing for their engine up if Unity Tech goes under or is sold off. I want Unity Tech to be around for a long time and offer awesome competition for Epic Games and vice versa.
Competition breeds innovation.
What should be done?
Unity should roll out a Hobbyist level of Pro for around 100 to 300 USD. This would include all the features of pro however at a level that hobbyists can afford. If a hobbyist wants to make money they can do that. Basically the Unity free license would act as an umbrella license for both licenses (Free and Hobby).
However you would need to upgrade Unity Hobby or what ever it will be called every time a major version is released.
Pro should remain untouched.
What I am saying -
- Introduce a new licensing tier for hobbyists and upcoming developers that is limited to how much they can earn with said license.
- I am saying that 1500 dollars is allot of money to spend on a hobby.
- I am saying that hobbyists need a chance for their games to shine.
- I am saying not everyone can afford 1500 dollars.
What I am not saying -
- I am not saying get rid of free.
- I am not saying get rid of Pro.
Personally I am invested into Unity3D as is everyone that uses these forums. I have 2 Projects that I want to finish but cannot due to the limitations of free. I want to throw money at Unity Tech however I do not want to go through the mixed bag that is the Unity Asset store. I also have purchased who knows how many assets on the asset store.
Also some food for thought - If Unity Tech does not act fast. Unreal Engine 4 will dominate the market similar to how Unity has done so for years with its massive install base of free users.
If anything Unity should do it as an experiment to see if such license is feasible. I personally would throw at least 150 dollars at unity tech for such a license but of course that is my sweet spot
Just something to consider -
HeadClot