Obscuring part of a GUITexture

I have a simple GUITexture on my screen that displays a bar, I need the bar to increase/decrease without the texture distorting from changing the width/height

Is there a way to obscure part of a GUITexture so that it is drawn as if it was see-through alpha?

Not with guitextures, but if you use an own mesh with a shader you could do that by modifying the UV so that only part of the image is shown