Hello. Sometimes, when using Addressables to load various assets / scenes, the editor appears to freeze completely, as if running into an endless loop. According to an attached debugger, this seems to happen during a call to AssetBundleResource.GetAssetBundle(). I have not found a way to reliably reproduce this. There are no errors or warnings in the editor log.
I suspected that the trouble might be trying to start the async loading of scenes and assets in the same frame, but since I can’t reproduce the freeze reliably, I also don’t know if a workaround - first waiting for scene loading to finish, and only then starting to load assets - actually fixes anything.
Does anyone have any idea what might be going wrong?