In my large world, I have a bunch of scenes that I load in real time (LoadLevelAdditiveAsync) when I get close enough.
I’d like to bake OC data for all of them, but I know that you can not “stream” occlusion culling.
What I want to do however is try to put all the scenes together and bake Occlusion Culling data for all of them once. Then, at game time, I plan to use the scene with the OC data (object named “Occlusion Area”) as the ‘mother’ scene (i.e. always loaded) and Load/Unload the rest as the game progresses.
Will this trick keep OC working for all scenes?
Have yet to test this, just want to know if you guys have smt similar working.