Occlusion culling Bake on Start() ??

Hey everyone. I’ve searched around but can’t seem to find an answer to my problem. Which is this:
I’m making a 3D maze game and would very much like to Bake the occlusion stuff. Only problem is my occlusion static prefabs are being randomly populated in the Start function. So i need to find a way to run the Bake tool during the start function. So that way when the player can finally move around the entire map isn’t being processed.
Any help with this problem would be great. (I can use both JS and C#)
Thanks in advance.

  • 7ames

The Unity occlusion culling can only be baked in the editor. If you want dynamic occlusion culling, then you need to create your own system.

–Eric

1 Like

Thanks for the reply. I ended up buying this in the asset store

pretty much what I was after.