occlusion culling bug?

Hi everyone!

I’ve got a strong feeling that i discovered a bug and i wonder anyone has experienced anything like this. When im trying to bake occlusion data in the scene it always freeze at the very end of it. The disk has always have 100% usage but it just does not finish working after 10 minutes even with really big parameters. Has anyone seen that before? Please share with me :slight_smile:

I’m using Occlusion Culling very often and although my scene is complex, it takes around 2 minutes to bake. Are you using custom occlusion portals and such? Or your transparent shader using objects are also set to occluder?

You might want to check the console and editor log.