Occlusion Culling Data Makes Game SOOOOO Heavy

Hi there
i just changed the Occlusion Culling setting a little bit (

Smallest Occluder = 1
Smallest Hole = 0.2
Backface Threshold = 100

)
and my game built size gone to far from ~57 mb to 137mb
i check the editor log and noticed that the extra mbs belongs to :
226.7 mb 72.7% Assets/Scenes/MainLevel/OcclusionCullingData.asset
what can i Do ???
appreciate any help !

Raise the Smallest Occluder and Smallest Hole values.

to how much ???
i have 3 terrains in size of 2000 * 2000
what could be the best setting for it ???

I don’t know, it depends on your scene. The defaults are 5 and 0.25. Try those. You can see how much mb they take after the baking is done at the bottom of the occlusion panel. If it’s still too large, raise those values more.

1 Like

thanx man , appreciated !