Occlusion Culling disables my point lights.

Hi.

I am using Unity Pro. Forward Lighting.

Spot lights work and looks great.

Occlusion Culling works well.

When I have a scene containing a point or spot light, enabling occlusion culling makes the light disappear even if they’re in an area being rendered.

Is there a way to make spot lights work with OC, or at the very least exempt from culling?

Thanks.

Hi.
I dont know how it woks.
But when i go to occlusion menu / occlusin areas.
And then turned on IS VIEW VOLUME . And bake.
Voilaaa it works!

It may not be Occlusion Culling. You may have too many lights in forward rendering mode. Go to Edit → Project Settings → Quality and make sure that your Pixel Light Count is more than the number of lights in your view at any time. Unity automatically turns off the least bright lights to make sure the Pixel Light Count is never exceeded.

After toying with it for a few hours Unity crashed and on reboot everything was working fine. Turns out I just had to restart Unity.

It is occlusion culling. I have two point lights in my scene, and Pixel Light Count set to 8.

Turn on Occlusion and the lights die, turn off and they come back. In the editor the scene lighting looks fine, but in game view it’s not. I think there’s a bug with Occlusion and point lights.