Occlusion Culling disables Point Lights?

So after ive baked my big scene with occlusion culling, every single point light doesnt render anymore expect two of them. Only those two.

I have separate child object tree for Lights and for Enviroment, Enviroment is the one i baked.
But i still got no lights. Settings are at Default in Occlusion Culling, lights are not market as static.

I solved it by updating Unity. After update the lights worked find again. I did also check that they werent set to be Static.