Every time I try and use occlusion culling, even in a super simple scene I get abysmal frame rates. For testing I created a room prefab that contains 15 objects. I created 96 of the prefabs arranged in a grid, so a grid of rooms, each filled with objects. 1.1M tris and 2844 drawcalls (without any culling and a real-time directional light). The stats frame counter shows above 30fps without culling and with culling I get about 14fps even though in the occlusion preview a large chunk of the scene is being occluded.
As you can see in the screenshot below my computer is getting wrecked. The dip back to semi-reasonable readings is when I walk straight up to a wall and most of the scene is occluded. Any thoughts?