Hi all,
I'm running into an issue with the Occlusion Culling system for weeks now and with only limited documentation and a few other forum posts I can't figure out what is going wrong exactly. I'm by far not an expert on these things but I do know how the system works. We're working on an iPhone game with fairly complex 3D scenes. We've got a scene which resembles a house interior with several rooms which should be ideal for Occlusion culling.
In Unity iPhone 1.7 I used to place occlusion boxes around every room and target areas around all moving objects, rendered the scene and everything worked fine. Now in Unity 3 I'm doing the exact same but some rooms keep blinking away.
Now, I've tried everything from putting one massive box around the entire area to altering the cell size and target resolution etc.
What I think is going wrong is that the HUD (which are actual objects) and the 3rd person character cause the problems because they are moving through the area and are being culling because they are 'dynamic objects' moving through target areas. The reason we've put culling areas (with target areas enabled) around every room is because there are moving objects that do need to be culled in every room.
I would just like to exclude the main character and the HUD elements from the Occlusion culling system altogether. Is this possible with layers or a script or something similar or am I doing something completely wrong? In Unity 1.7 I tend to put target areas around each moving object but since these are now combined into one occlusion box I don't know if that's the right solution.
Though I've tried to do the same as with Unity iPhone 1.7 placing target areas around individual moving objects and the problem remains. I haven't got a clue what is going wrong.
For the information:
We're working with the pro versions of both Unity 3 and Unity 3 iPhone on Mac Os X 10.6.4.
If anyone else is experiencing these problems or know a possible solution I would love to hear it.
Thanks!
Still no answers :/ Other people have the same problem?
– anon90873654Ouch, 2x $1500 for PRO licenses with bugs.
– BerggreenDK