Occlusion Culling Help (Occluder Static vs. Occludee Static)

Hi guys -

I’m adding occlusion culling to my game to enhance performance. It works okay when I don’t tag my objects as Occludee and Occluder Static in the Inspector. Do I have to do this? Because when I do, the camera starts seeing through objects and it does not work properly. However, when I do, the game runs much faster. I also did add occlusion area to my scene. Any thoughts on why my camera would be seeing through the walls into other rooms when I add Occludee Static and Occluder Static to my objects/map?

Thanks!
Mike

When should I use occluded static or occluder static. And don’t direct me to the link on Unity’s website - because it does not explain well.