Occlusion Culling in Unity 5?

There was an Occlusion Culling on the list at the keynote. Will Umbra still be in Unity 5? Or maybe there will be an internal feature built for occlusion culling in Unity 5?

interested to know as well.

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Still Umbra, though a more recent version. From current 5.0 WIP release notes: “Updated occlusion culling (Umbra) version; contains improvements for mobile Umbra culling performance, and improves occlusion culling robustness in some cases.”

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Thanks for the clarification!