Hey, I have problems to get Occlusion Culling working properly. On the screenshot below you see those green visibility lines going through a closed door and walls and pretty much all the geometry of the level gets rendered. It does not matter where the camera is, the lines dont stop at the walls. There is a door that is not transparent or whatsoever.
It is not really modular but still devided in some sections, like mainhall, several corridor parts. The walls are still pretty big meshes. It also ignores ceilings and floors completely.
Here are my baking settings:
Even if I put a big cube into the scene, make it static, rebake the OC, those lines are still going through a bit:
Any ideas?