"occlusion culling" like effect?

Is it possible to only render Exactly what a camera sees? So if I’m looking at half of a cube, the other half is invisible. So whatever isn’t exactly seen by the camera is invisible. For example if I’m looking at a cube, the opposite side would be invisible, too.

1 Answer

1

im not sure why youd want to do that but what you could do is raycast from your camera and everything its not hitting you could set the renderer to false.