Is it possible to only render Exactly what a camera sees? So if I’m looking at half of a cube, the other half is invisible. So whatever isn’t exactly seen by the camera is invisible. For example if I’m looking at a cube, the opposite side would be invisible, too.
1 Answer
1im not sure why youd want to do that but what you could do is raycast from your camera and everything its not hitting you could set the renderer to false.