Occlusion Culling near clip

Hi, I’m have problems with the occlusion culling. I can’t set the near clip plane, it’s like there is no options, only this:
So what I need to to is somehow change the Near Clip plane to 0.15. Is there now a way to do it?

(While in the documents it shows a lot more options).

This is bugging me because I need to set it to 0.15 not, 0.3 like its normal. It removes gameobjects close to the player to much

Using Unity 3d 4.5

1741325--110044--occlusion.png

No one really? I need this badly, Is there a way to set the Near Clip Plane? The top picture is mine occlusion culling, while the second is the occlusion culling in the “manual”. Why is it diffrent?

The manual is clearly out of date. I expect that they currently extract the near and far clip from the main scene camera, though I’m not sure.

It is something like that, but the problem is it takes the cameras near clip, and adds about 0.15 or 0.3 to its main camera.
This can be seen good when “visualize” in the occlusion. But is there a way to fix it?