Hello, Nearest Big areas disappears in occlusion culling when my 1rst Person viewer walk in...
Here is my project :
http://www.scam3D.fr/Scam3d-V26.html
I have experimented many settings (big occlusion areas, differents occlusion areas), and I always have big areas of the scene that disappears when I walk through, and i don't know why... (Maybe because the trees, but i am not sure...)
The Occlusion Culling settings are:
View cell size 10 (If I put a lower setting, it is very long to bake, and it is worse)
Near Clip Plane 0.01
far clip Plane 600
Bake Quality "Production".
I have a unity pro license, and I work on a macintosh 2x2,66 GHz 6-Core with 8GB DDR3
Here are snapshots of the project
All the architecture is done with C4D
and is imported as an single object set in static
Other objects are groups under empty objects by localisation in the different rooms of the museum
Here is the inspector for the occlusion area box
The Occlusion Culling They are no target because I don't have moving objects others than the First Person Viewer. In this view we can see that Some objects disappear
The edit view
The occlusion culling area. I set it like that, without the garden and terrain in the front, because the garden disappear when i put it in the occlusion culling area