Occlusion culling now cull point lights

Scenario:

  • deferred path
  • baked GI disable, only precomputed real time GI
  • 1 directional light
  • baked occlusion culling

and a few point lights, some of them gets disabled also from different angles when occlusion culling is baked. Is this a bug? Anyone else experiencing this?

Hi Teo,
We are experiencing a similar issue were dynamic point and spot light simply do not show when occlusion culling is baked. GI bouncing seem to work fine for these light (when Gi are is baked). And directionnal light seem to work just fine.

I’m currently looking for for a fix for that but I had to ask you, did you came by a solution for this?
And did you report the issue to unity?

This bug is fixed in latest release.