Occlusion Culling Object Rendering Without Hitting Occlusion Rays!

Occlusion Culling Many GameObjects Rendering without Occlusion Ray Hitting how fix this issue ?

for that gameObject i set Occluder Static and Occludee Static Perfectly and i Disable Dynamic Occlusion Still the GameObject rendering without hitting occlusion rays!

9838029--1415460--Screenshot (190).png
9838029--1415463--Screenshot (191).png

If you disable dynamic occlusion, it will not be occluded. Enable that

yea bro if i turn of dynamic occlusion it is working fine but it is static object so i am use static occludee so if the occlusion ray will not hit the object that will not render occludees but it is rendering then wat is the use for occludee static

https://docs.unity3d.com/Manual/occlusion-culling-dynamic-gameobjects.html

in unity doc : If you are certain that Unity should never apply occlusion culling to a particular GameObject, you can disable Dynamic Occlusion to save on runtime calculations and reduce CPU usage. The per-GameObject impact of these calculations is very small, but at sufficient scale this might benefit performance.

to save CPU usage i turn of the dynamic occlusion bro!

and another think if i turn on dynamic occlusion it will act like a Occludee not be a Occluder so that dynamic occlusion Object will not Block the Occlusion rays!

in Unity Doc :

  • Unity cannot bake dynamic GameObjects into the occlusion culling data. A dynamic GameObject can be an occludee at runtime, but it cannot be an occluder.

but this issue was happening for some gameobjects, some gameobject working perfectly with same setting!

That is for objects occluding others objects. Dynamic objects can be occluded by baked static geometry.
If you want something to be occluded, I think you have to check that box.

i wand to block the Occlusion rays and i am making game for very low end pc so i am try to not waste the CPU Usage!
if i mark that it will not block the rays that is the main issue bro!
only not have issue for this screenshot object over the hole terrain Object and So many other interiors objects also have this same issue so i am try to fix this issue!

If you want the objects to occlude other objects, use GPU culling in Unity 6 preview or buy a Unity asset.
Good luck with the project, I am not going to respond anymore

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hmm tanks for trying to help bro!