I see that objects need to be static to be culled. Does this mean you cant do it in iphone basic?
Thanks
I see that objects need to be static to be culled. Does this mean you cant do it in iphone basic?
Thanks
no - it works fine with basic
Occlusion Culling
PVS-based occlusion culling enabled on the iPhone is perfect for squeezing maximum performance out your game.
Dynamic Geometry Batching
Small movable meshes are joined into one mesh for rendering. This is really effective when you have a bunch of smaller moving objects. With no action needed on your part, small meshes that share materials will only consume one draw call.
But,You can’t:
Static Geometry Batching
Unity will automatically join static mesh objects with shared materials. This is done at build time, so you can place a bunch of detail objects in the editor and only pay one draw call. Objects are still culled individually, in order to yield the highest possible performance.
So - can I use it correctly? I know dynamics an be done. I am just wondering how I would implement it on non moving objects. What counts as “moveable”? Must it have an animation attached?
thanks
You have to set the static button for objects to be culled by occlusion culling. Just watch the video, it is really easy to setup: http://unity3d.com/support/resources/tutorials/video-occlusion-culling
What I need to know is does that static button work on basic, or just advanced. I would look myself, but I am running off a trial which I would like to use for as long as possible, as it gives me unity pro. I have a basic license key, I just haven’t activated it yet.
I am on basic too - it works
Thanks a lot, that really helps.