I haven’t gotten a response to the previous post I posted so I decided to post a video. Please excuse any commercials:
Not really sure what we are doing wrong as there are REALLY tight cages that appear around mesh collider crates that are static(obviously).
Steve
When the Occlusion Culling data is generated the cells lying inside geometry like those containers calculates that nothing can be seen from that cell therefore turning off all renderers. I’m guessing that Occlusion Culling is generated with backface culling turned off for all geometry, but in the game backface culling is on. Probably the best way to solve this is to make sure your camera never clips through geometry 
Okay Got. I really appreciate the response, I’m gonna transform the camera forward closer to the tank when the camera tries to enter any geometry, then put it back as long as its not colliding.