Hi,
I have a couple of problems with occlusion culling. In my scene, a user in a 1st person view walks around a submarine, starting from the exterior (on a dock).
The exterior isn’t static. This was done because I don’t want to cull it. 95% of the scene is interior and for performance purposes the culling has to be from a low value far clip inside.
The problems (see attached image):
- The exterior gets culled when walking on specific points on the exterior of the sub. (1st image)
- The occl. areas don’t seem to work properly. In visualization mode, you can seem them going very high in the Y for no reason, there are no static objects in the air and the areas are clearly inside. (2nd 3rd images)
Preview / production modes have same results.
High / low cell size have same results.
Is Target Volume is disabled.
Is View Volume is enabled.
Thanks for any help.