Occlusion culling rendering skybox ?

I am new to occlusion culling. I made my area etc, set required items to static however there are set parts of the level where you walk into it and the skybox gets rendered. I initially thought this was because the camera was moving out of the occlusion area but that isn’t the case. Is this a known problem?

Going through and answering my own questions.

In my case on specific points in the level the camera got confused and rendered the skybox. This can be caused by two things… either the ‘view cell size’ is too high or too low.

You need your cells too be just right. If you have the too dense it will slow performance too sparse and you will be rendering unnecessary objects.

Good luck guys!