Occlusion Culling, Unity 3

Hey, all,

quick question - does occlusion culling dicard polygons or objects?

In other words, in orde to make my world work best with OC, do I need to split it up into loads of little bits, or will the OC system discard the scene on a poly by poly basis?

Cheers,

SB

It acts on objects / meshes, not triangles