Anyone know the difference? Does baked occlusion culling have better performance?
I’m not 100% sure what you mean with Camera layer culling, but the default camera frustum culling does only cull stuff away that cant be seen because they are out of the camera frustum.
The occlusion Culling does consider if one object is blocking the view on another object.
If a object cant be seen because the view to it is blocked, it does not get rendered at all.