Occlusion Culling not working as expected for FBX imported from Sketchup
I have a scene with 1.9M tris that is imported from sketchup as fbx. I have to export two-sided faces, or else a bunch of objects are missing (drawn the wrong way, even though in sketchup the back faces look correct)
When I import that model, and bake occlusion culling with values of 1, 0.1 and 100 for occluder, hole and backface threshold, I get very odd behaviour when I play the scene.
Objects which I expect to not be occluded (ex a table in plain sight) jump in and out as the camera is moved. Most objects, but not all are behaving this way.
I also noticed that the visibility lines are very short - they don’t hit the back walls as I expect them too. there seems to be an arbitrary distance that the culler goes to.
I’ve tried different values for backface threshold, from 5 to 100, but none seem to give me good results. Default settings also gave me the same results.
All objects are static occlude and occlude for simplicity
What settings can I use to get this sketchup model working correctly.
I’m on 5.5.1p2, Bug report https://fogbugz.unity3d.com/default.asp?910227_g3b4b2haf9gko69e