I’m working with an Oculus Rift & webcams using WebCamTexture. The way I’m doing this is with a pair of planes that are placed 0.2 in front of the 2x in game cameras & assigning the WebCamTextures to these planes. This screenshot should make things clearer;
This works fine until I try to use occlusion culling to improve performance. When I bake occlusion culling the planes that the WebCamTextures are rendered to disappear - as if they are always being culled.
I have tried different settings of ‘Smallest Occluder’ & ‘Smallest Hole’ & switching the planes between different static tags (occluder static, occludee static, etc.) but nothing seems to have any effect.
Any ideas?