Am I right that occlusion culling does NOT take into account for trees, that are placed using terrain engine?
Trees are created using Tree Creator and marked as static in prefab + property occludee object…
When trees are placed directly (as object) - culling working…
Another problem with static object and occlusion:
when turn on shadows (defered rendering, soft from one direction light) - Draw Calls count increased…
As I understand shadows does NOT take into account penumbra occlusion culling (only object directly are culled),
and I undestand why (artifacts unavoidable)… However I would like to see options - shadow take into account occlusion pvs…
How occlusion take into account shadows?
Please, clarify.
Thanks!