Occlusion culling

Hi,

I have a city scene with a lot of elements in it. I’m looking for some kind of script that will not render obejects that are hidden by buildings. I’m already using the far culling on my camera but I’m interested in reducing the number of draw calls further.

Thanks,

Naz

Such functionality does not exist.
You can get functionality that resembles that through the use of ray picks. Additionally you can naturally implement an own portal - room alike system if your setup allows that (guess likely less as city scape sceneries don’t form usable areas for “local encapsulation”).