Occlusion Culling!

Shortly: I have a huge one-scene-game.Terrain 10k x 10k with nearly 900 objects + trees and grass. For better performance i need Occlusion Culling because without it the FPS is very low.

I choose all objects with Ctrl+A and start Occlusion Culling. It goes until half and then Unity is “Not Answering” or it goes until half,stops and gives an error “Tome Generator Out of Memory” or something like that.

I tried to make all objects static and then make OC - didn’t help.

I tried to put static options in OC settings - didn’t help.

I tried without static - didn’t help.

I tried with only one object - was just staying on zero with no progress.

All baking settings of OC are default.

If someone knows the solution,please help because without this the game won’t be able to work properly and probably this will be the end of it’s development.

I had the same issue and solved this marking small objects as occludee but not as occluder. The same with trees, terrain,…

Mark as occluder only the objects that could occlude other objects. If you mark everything as occluder, the system will take an unacceptable amount of time

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