Occlusion curring not working

I have a question about occlusion culling in Unity.
Hidden objects are drawn even though they are occluded.
Below are the settings and conditions.

・Check static for both occluder and occludee.
・The camera and object are within the occlusion area
・Camera occlusion culling settings are checked
・Bake after setting the baking value
・Even if you check in the scene view, the occluded object is still depicted.
・Objects outside the viewing frustum are not depicted.
・No settings using script.

is this BiRP (buildin renderpipeline) or urp/hdrp?
does camera have occlusion culling [×] enabled?

does it work if you try in simple scene,
have big box occluding your view (and 1 sphere behind it) ?

does that debug view look correct? (visualize lines)

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debug view look correct but
I learn about the rendering pipeline now.
I created this project without knowing that, so the settings may be wrong.
Culling works for simple projects but
it doesn’t work when I set urp in my project…

thank you! solved the problem!
pipeline was bad…
I’m trying a new project!

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I guess it should work with URP also, but i have not used it… (can try google if others had similar issue, or report as bug)