I have a question about occlusion culling in Unity.
Hidden objects are drawn even though they are occluded.
Below are the settings and conditions.
・Check static for both occluder and occludee.
・The camera and object are within the occlusion area
・Camera occlusion culling settings are checked
・Bake after setting the baking value
・Even if you check in the scene view, the occluded object is still depicted.
・Objects outside the viewing frustum are not depicted.
・No settings using script.
debug view look correct but
I learn about the rendering pipeline now.
I created this project without knowing that, so the settings may be wrong.
Culling works for simple projects but
it doesn’t work when I set urp in my project…