Occlusion Problem : entire world and player occlution at certain areas of a level

Hey Guys,
First time post, hope someone here can see what I’m doing wrong.

I’m trying to set up occlusion for a level, and at certain places the world and player will disappear.

I’ve tried different settings near clipping plane settings, far clipping plane settings, and view cell sizes,
and different occlusion volume sizes. I see the same problems just more or less pronounced, and in different parts of the level (though most on the outer areas near the sides of the occlusion volume.)

The settings I’ve tried

Near clipping plane (.25-4) at anything less than .25 I get an error about pvs volumes and running out of memory
Far clipping plane (1000-3500)
view cell sizes (5,10,15,20,30,50,100)

attached is an image that I hope explains visually what I’m seeing happen…

moves to next volume means you are still in a volume right?
The camera must never leave the view volumes.

Also if you set up target volumes, dynamic objects should never leave those either.

Screenshot is pretty uninformative as it can’t be maximized nor does it show the cell setup, volume placement, camera etc

Hey Dreamora,
thanks for the reply! sorry the screenshots came out so bad, I tried another batch. I hope they help. I moved the camera from one view cell to a problem view cell while running the visualizer to hopefully make things more clear in the screens, and took a shot showing the occlusion volume containing the area.

I set up an occlusion volume around the entire level and set it for both target and view volume. The Occlusion volume is slightly larger than the area the camera can move through.

As I move from one view cell (octree?) to another the visualization shows me that things are hiding and unhiding but when I get to certain view cells the entire world and player hide.

When I bake at a smaller view cell size I get the same problem, just in smaller areas.

I’m also seeing certain larger objects (20x20 meters) that should be visible (buildings at the end of a street) flicker on and off. (though this could be due to the fact I’m baking at a preview and not production)


http://idisk.mac.com/vriley/Public/occ2.jpg


http://idisk.mac.com/vriley/Public/occ3.jpg

http://idisk.mac.com/vriley/Public/occ4.jpg

http://idisk.mac.com/vriley/Public/occ5.jpg