Hi all
First of all, lemme just introduce my whole scene:
A large medieval city in wich you can evolve at human scale through a 1st person view…
A medieval city has arrowslits in its walls:
My problem comes from occlusion system, culling things that should be seen through arrowslits.
With the 2nd pic, it seems everything works fine from this side of the wall.
Things to be culled are culled and things to be seen are visible.
The problem comes when you look through the arrowslit from the other side of the wall:
On this pic, all is okay:
but on this one ( slight move of the camera from the previous pic ) the object behind the arrowslit disappears:
The height of this ‘hole’ is usually between 0.8 and 2m
and the width uses to be between 0.08 and 0.15m
Of course i set up the min hole size to 0.04 in the occlusion bake params but even with this value, it appears umbra is unable to see through those arrowslits…
Anyone got ideas of what’s going wrong please ?
Thanks in advance and
happy unitying !