Occlusion Tiling

Hello all, sorry i’m new to forum, and don’t know if i’m posting correctly .

Is it possible to lock the Occlusion map tilling ? So i want to use and tiled Albedo map, with non tiled occlusion map ? Is that possible

You can use another shader / modify the standard shader to do that, but the default behavior the standard shade is to keep all the primary maps tiles together.