Hi we are trying to get OcclucionCulling to work properly but we still dont get the ideah of it.
Firstly the plan we got is to get one of the pre existing houses and cut it up into smaller pieces in 3ds max, export all the parts in 1 FBX, then fix up all the materials and Colitions, then make a prefab of the house. Duplicate prefab to make city, and tada OcclusionCulling comes in makes the level very light.
It dosent.
The only thing it Ocludes is Meshes out of the cameras range and if there is a Mesh blocking a nother one the bloked mesh is still visible.
Is this becouse the 5 diferent part of the House are in an empty Object? and the OcclucionCulling detects this empty object as the bounderis to oclude ??
If this is true, then how do we Organize various object of 1 house to be organized, becouse if its not put into and empty object it has all its elements dispersed in the Hirarchi.
So no one knows nothing obought the Oclucion Culler in unity ?.
Someone implemented it and no one knoes nothing at all bought Humbra ?
You potentially got no answer cause your question is either hidden or not present at all.
Occlusion Culling, unless calculated, does not do anything as its not present.
When its present (calculated), static object will occlude other objects given the camera is in a view area and the other object is in view or target area.
This occlusion happens on a per object base on the object that is occluded and the occluder (static object) blocks the view basing on its mesh.
Thats all we basically know, we don’t know the implementation nor do we have access to it, all you want and can know about it is in the documentation.
Thx mate.
So basically I can actually have a lot of object in 1 empty object collection, but have that empty onbject with no Static properties 