Spinoff Studio has started a project Ocean Wave Simulation targeting couple of features that would be fit with the video game, simulation & training, different realtime research project for the industries.
Here is a screen capture of wave surface mesh. Merged multiple ocean grid into continuous ocean to confirm visualise the size of ocean.
I want some foam where the water edges and i think you have the perfect water there
A shader that will behave properly with the water would also be cool, for speculars and maybe transparecy/refract/reflect (whichever combo is possible). The foam could be hardcoded to the shader i guess.
And a friendly intial price for early day one adopters would also be cool
Will it be doing shallows too, or will be deep water oriented ?
Thanks everybody. All features are well noted.
Hardcoded spray and foam at wave crest will be finish next week.
I expect more comments from you to make this optimised and useful.
Needs to draw to the horizon to make ocean look infinite.
A Beaufort scale system would be great so waves react correctly to wind increase with waves cresting as wind increases.
Also foam left behind waves and on crests of wave.
Also if possible to include wakes from boat that churn the water and spread out from the bow of boat.
And maybe you could include of of those nice boat models of yours with a bouyancy model to complete the package
Waves are looking good. Far too much spray on the wave crests though, if it was lighter and reacted like it was being carried by the wind it would look much better.
Then adding a nice foam texture onto the water left behind from the waves would bring it all together.
Great work so far, hoping this become a real viable solution for an ocean solution.