Looking for a system with a ocean with buoyancy to apply to items to work for my Open World Nautical world.
What do you guys recommend for a melee system also?
Looking for a system with a ocean with buoyancy to apply to items to work for my Open World Nautical world.
What do you guys recommend for a melee system also?
I’ve no idea what you think a melee system means. Unity Asset Store - The Best Assets for Game Making is what you can get right now for water.
I mean a melee system similar to how UFPS is but focused on Melee.
I have a feeling I will be going with SUIMONO water.
I still don’t know what you mean by melee. Because there’s so many different ways to handle it and every game does it differently. First person. Third person. Simple weapon-based melee. Cinematic uncharted melee. You get me?
You’re never going to get far asking for gamedev help without being incredibly specific.
Maybe Universal Fighting Engine as a melee system?
Like @hippocoder I’m really not sure whats a melee system, beyond a close quarters, hand to hand and/or with weapons combat.
This is really set up based on the game play, the type of game, and the experience you’d like the players to have.
Supplying more specific information might be more helpful.
@hippocoder - Jinx.
There is a the Community Ocean stuff, its got buoyancy and all that jazz.
Is there? Would you be able to point me in the right direction of that? I’ll also do searching.
Would a first person spring physics melee system be more specific? Or would colliders work written in java with just different animations attached to certain keys?