Oculus 2 Image is Oversaturated after build.

Im facing an issue that I seem to be unable to resolve. In editor on PC, in Play mode through Link or AirLink - colors are correct. But as soon as I build my project and upload it on Quest 2 and run from it - all colors are oversaturated and color balance shifted to red-pinkysh.

Is there a way to fix this in Unity 2019.4.16f1 with Oculus XR Plugin 1.9.1?

Can you post picture of settings? Are you using Gamma or Linear in the Player Settings?