Oculus AirLink disables hand tracking when you build the app

Hi all,

I’m developing a VR application using Oculus Quest 1/2. And I’m trying to run the app using Oculus AirLink.
In the Unity Editor, AirLink is working and hand tracking is enabled.
However, when I build the app for PC, the hand tracking is disabled (the headset itself is working).

Does anyone know what causes this problem?
I would like to know if this can be solved by configuration or if it is impossible due to the specification in the first place.

Thanks!

1 Like

Any news? It simply looks, that hand tracking is not supported with link.

Why is VR still such a clusterf**k - it’s been 9 years since Oculus was acquired