Hi all,
I’m developing a VR application using Oculus Quest 1/2. And I’m trying to run the app using Oculus AirLink.
In the Unity Editor, AirLink is working and hand tracking is enabled.
However, when I build the app for PC, the hand tracking is disabled (the headset itself is working).
Does anyone know what causes this problem?
I would like to know if this can be solved by configuration or if it is impossible due to the specification in the first place.
Thanks!