Oculus Avatar shows up in Unity Editor, but not in exe Builds?

Hello everyone! I’ve been having a bit of a problem as of late. I’m developing several projects for Oculus Touch and with the two I’m currently making progress on, I have Touch controller Avatar hands working 100% correctly inside of Unity’s editor (with personal avatar shading, interactions and everyting) and yet whenever I export it to an exe, they never show up (outside or inside Home).

Was wondering if anyone here had any idea what that could be the effect of. Would gladly appreciate any input. Thank you! ^^

Bump. Same problem here, very strange.

EDIT: My mistake: I accidentially compiled a 32 Bit Version. Set it to 64 Bit!

Having the same issue with one of my builds right now, curious if you figured it out. Mine is a 64 bit build already so that’s not it for me.

@ecm_dave
I have also the problem, how did you resolved it?

I am getting an Exception:
NullReferenceException: Object reference not set to an instance of an object
OvrAvatar.UpdateAvatarComponent(ovrAvatarComponent component)
OvrAvatar.UpdateSDKAvatarUnityState()
OvrAvatar.Update()

This happens only in the build, and yes i am also building a 64 bit version of the game in unity 5.6.6f2

Can you help me somehow?