Oculus controller disappears in Unity VR template

Hello I am using the VR template for Unity 6.0 and for some reason my oculus quest is having issues with controllers. The hand tracking works perfectly, and when I place on of the controllers down on my desk and move the other one then one controller works but for some reason they both do not work at the same time. Here is an image, does the error have anything to do with this issue? Please help I am new to vr. Thanks

I also have this problem, and can’t find a solution.

Absolutely the same problem I met myself. The most mysterious thing is - it worked perfectly out the box when I started experimenting with Unity VR with my Oculus Quest 1. But after returning to my project 2-3 month later (yesterday) I met same problem described in this post.

Devs please help!!!

Also I did little research what problem might be, and logged OnEnable event on controllers.
The log said:

OnDisable called
UnityEngine.Debug:Log (object)
LogOnDisable:OnDisable () (at Assets/LogOnDisable.cs:31)
UnityEngine.XR.InputDevices:InvokeConnectionEvent (ulong,UnityEngine.XR.ConnectionChangeType)

Or:

OnDisable called
UnityEngine.Debug:Log (object)
LogOnDisable:OnDisable () (at Assets/LogOnDisable.cs:31)
UnityEngine.InputSystem.InputManager:OnNativeDeviceDiscovered (int,string)
UnityEngineInternal.Input.NativeInputSystem:NotifyDeviceDiscovered (int,string)

I was trying to find this in source code, but found nothing.

P.S. My main idea is that Oculus Quest somehow be recognized as Oculus GO (since it was only oculus with a single controller). Hence code can’t handle second one. But I can’t find the way to test this idea

Hello devs! Any updates on this topic? I have tried reinstalling everything I can, but that didn’t help. Please help!

Even in windows build .exe - problem stays the same. Just single controller at once, this is quite annoying :smiley:

I was messing with all-in Meta package for Unity, and now both controllers are appearing!! Despite that fact that no interaacation with scene or movement is working now, so you should not try this at home. Devs please provide any updates!

I found solution, it was easy actually. Just buy program called “Virtual Desktop” and use it. As you all guys know, stupid company called “Meta” can not create anything that works :laughing: . That wasn’t Unity problem, that was Meta. At the end it seems very obvious :rofl: