Hi Everyone!
We develop an VR app with Unity 2021.3.11 and use the XR Interaction Toolkit with the Oculus Provider. In the Standalone Build for Windows, when I put off the Headset and put it back on, the controllers are not tracked anymore.
I’ve tried to disable and enable the controller gameObjects so they get re-initialized. But nothing seems to help.
Looking forward to any ideas.
Try changing sleep/timeout settings of your Quest.
Thanks for the tip but this doesn’t work either.
When putting of the headset, the headset itself gets still tracked (The Camera in the Scene moves), but the controllers freeze.
Hello @mader_enova , can you confirm what version of the Oculus provider, Input System and XR Interaction Toolkit you are using? Have you tried using the OpenXR provider to see if the issue persists?
Not sure if it will solve the issue, but I’ve red somewhere that the latest Meta-update is supporting a ‘Lying down’ mode where you can put off the headset, without interruptions. Maybe this will help?
See: https://www.meta.com/en-gb/help/quest/articles/whats-new/release-notes/ Check build 63.0
@VRDave_Unity
I use:
XR Interaction Toolkit: 2.5.2
Oculus XR Plugin: 3.0.2
Input System: 1.7.0
With OpenXR everything works fine. So it seems like a Bug in the Oculus XR Plugin?
@Bender_R thanks for the link. I will check this.