Oculus DK1 - Which Runtime with which Unity version and which plugin

Hi,

I am struggeling to find a working configuration for my DK1.

So which runtime should i use?
Which Unity version do I need ?
Which plugins are necessary?

Tried a lot of different combinations and searched this forum as well as the rest of the internet and
nothing seems to work.

Currently I am on runtime 0.8
Demo scene (Desk with things on it) works perfectly.
Windows 10

Please help me :slight_smile: !

I get the following error:
[VRDevice] Initialization of device oculus failed.

Its very rare to hear about DK1 in a development context these days. Oculus said that the DK2 would work for at least the rest of 2016, but even that will probably get dropped eventually.

I fear you may have to use very old versions of runtimes, drivers & Unity to get support for the DK1 these days. I think its a dead end.

I know thats the problem :confused: but I could still work with that.
Its just for 3D visualization and walktrough stuff.
I had it running one and a half years ago but I dont remember which versions I used.

Well if you can’t find your way back via the purely oculus method and old versions of everything, it sounds like earlier this year some people were having success in some games via a different method. Use the Oculus 0.8 runtime but also install SteamVR and then use oculus via OpenVR instead of the oculus’s own sdk & apps. You might even be able to use latest versions of Unity via that route, but I cannot tell because I don’t have suitable hardware to test. Just keep in mind that newer versions of unity give you explicit control over what VR API’s are used in your project, and if you try this suggestion you probably want to have OpenVR at the top of that list and remove the oculus rift item.

I won’t post links to random websites I found detailing the non-Unity part of this, but just googling for something like ā€˜DK1 0.8 SteamVR’ will probably yield fruit.

Sounds complicated, I will search for that.
Thank you.

Maybe someone else has another hint for me?

I’m on a Mac, but have been using Unity 5.3.5 (and now 5.4.1) successfully with a DK1. I’ve fixed my Oculus runtime at 0.5.0.1. No plugins, I’ve enabled ā€œVirtual Reality Supportedā€ in Player Settings, and it works with Play in the editor or as standalone. I don’t mirror my display, the DK1 is a separate ā€œmonitorā€.

PS: Actually Unity 5.3.5 worked perfectly for my DK1, but after upgrading to 5.4.1 last night the rendering appears all ā€œwashed outā€ in my DK1. So maybe try Unity 5.3.5 first?