Oculus Editor and Build are never the same

Hello devs, the Build of my current app is never the same as what I just successfully tested in the editor. I would say it seems like it’s maybe a version or 2 behind, but its not exactly that clear.

I’ve gotten to where I uninstall previous versions before pushing new updates just to make sure nothing is lingering around, but so far I haven’t cracked the secret to getting the editor version and build version to line up.

Has anyone experienced this?

Thanks in advance

Probably not much help…but are you sure you’ve re-saved your current scene and does that scene show up in the Build window?

Maybe try a manual install using adb install in cmd?